Alchemist
Alchemist
Summary: Alchemists are skilled chemists who create potions, use powerful chemical skills, and fight alongside their Homunculus. They can support allies with crafted items while relying on their Homunculus in battle.
| Alchemist | |
|---|---|
|
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| Job Type: | Second Class |
| Job Level: | 50 |
| Race: | Human |
| Changes At: | Aldebaran |
| Skills: | 17 |
| Skill Points: | 49 |
| Quest Skills: | 6 |
| Job Bonuses | |
|
STR + 5
AGI + 6
VIT + 3
INT + 7
DEX + 9
LUK + 0
|
|
Overview
Alchemists are skilled chemists who combine potion brewing with powerful chemical techniques. Their ability to create consumables, use specialized skills, and command a Homunculus gives them a unique playstyle unlike any other class.
In combat, Alchemists rely on offensive chemical skills, item-based abilities, and their Homunculus to overcome enemies. As their Homunculus grows stronger, it becomes an increasingly important part of their combat strategy.
Outside of combat, Alchemists are known for crafting useful items and supporting both themselves and their party. Their mix of resource management, companion progression, and utility makes them a rewarding class for players who enjoy planning ahead and developing both their character and their Homunculus.
After reaching Base Level 99 and Job Level 50, Alchemists can transcend and begin a new journey through a stronger High-class path. By advancing through the transcendent route and reaching Second Class once again, they can evolve into Biochemist.
Job Changing
Registration
1. Speak with the Alchemist Guildsman in the southwestern corner of Aldebaran to register. You must be a Merchant at Job Level 40 or higher. Pay the 50,000 Zeny application fee to receive one of three random item collection assignments.
| Assignment | Required Item | Amount |
|---|---|---|
| Set 1 | Berserk Potion | 7 |
| Set 2 | Mini Furnace | 100 |
| Set 3 | Fire Arrow | 7,500 |
Tip
You can skip the item collection by bringing an Old Magic Book and a Hammer of Blacksmith after paying the 50,000 Zeny application fee.
2. Return to the Alchemist Guildsman with the required items. After turning them in, he will instruct you to speak with Fastidious Alchemist to continue the job change quest.
Math Exam
3. Speak with the Fastidious Alchemist . If you are Merchant Job Level 50, you will automatically pass the interview. Otherwise, you must complete a mathematics quiz before proceeding.
Mathematics Quiz
You may miss 1 question. Getting 2 or more questions wrong fails the interview on your first attempt. On your second attempt, you may miss 2 questions and still pass.
Question Set A
-
12 + 23 + 34 + 45 = ?
- 114
-
1000 - 36 - 227 - 348 = ?
- 389
-
14 x 17 x 3 = ?
- 714
-
9765 / 3 / 5 / 7 = ?
- 93
-
(47 x 28) - (1376 / 4) = ?
- 972
-
(2646 / 7) + (13 x 28) = ?
- 742
-
How much do 12 Red Potions, 1 Butterfly Wing, and 5 Fly Wings cost after a 24% discount?
- 909 Zeny
-
What is the total weight of 3 Scimiters, 2 Helms, and 1 Long Coat?
- 450
-
What is the total defense of a Biretta, Mantle, Opera Mask, Ribbon, Muffler, Boots, and Ear Muffs?
- 20
-
If you buy 5 Helms with a 24% discount and sell them at 20% over the purchase price, how much profit do you earn?
- 8,800 Zeny
Question Set B
-
13 + 25 + 37 + 48 = ?
- 123
-
1000 - 58 - 214 - 416 = ?
- 312
-
12 x 24 x 3 = ?
- 864
-
10530 / 3 / 5 / 2 = ?
- 351
-
(35 x 19) - (1792 / 7) = ?
- 409
-
(2368 / 8) + (24 x 17) = ?
- 704
-
(2646 / 7) + (13 x 28) = ?
- 742
-
What is the total price of 15 Green Potions, 6 Magnifiers, and 4 Traps after a 24% discount?
- 934 Zeny
-
What is the total weight of 3 Ring Pommel Sabers, 4 Caps, and 2 Boots?
- 550
-
What is the total defense of a Buckler, Long Coat, Gas Mask, Big Ribbon, Cute Ribbon, Sakkat, and Glasses?
- 16
-
How much profit do you make if you buy Tights at a 24% discount and sell them at 20% over the purchase price?
- 8,520 Zeny
Question Set C
-
12 + 23 + 34 + 45 = ?
- 114
-
1000 - 58 - 214 - 416 = ?
- 312
-
14 x 17 x 3 = ?
- 714
-
10530 / 3 / 5 / 2 = ?
- 351
-
(47 x 28) - (1376 / 4) = ?
- 972
-
(2646 / 7) + (13 x 28) = ?
- 742
-
What is the total cost of 6 Red Potions, 7 Green Potions, and 8 Fly Wings after a 24% discount?
- 798 Zeny
-
What is the total weight of 2 Ring Pommel Sabers, 3 Caps, and 3 Boots?
- 480
-
What is the total defense of a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?
- 12
-
If you buy 4 Padded Armors at a 24% discount and sell them at 20% over the purchase price, how much profit would you make?
- 7,680 Zeny
Potion Creation
4. After passing the quiz, head to the next room to the south and talk to the Studying Man . He will explain the basics of potion creation.
Tip
You can skip directly to the final job change (Step 16) by selecting "Tell me more about flowers." when you first speak with the Studying Man. When he asks for the Illusion Flower, choose "I brought it to give to you."
5. If you are not using the Illusion Flower shortcut, gather the following materials and return to the Studying Man. He will use them to demonstrate the potion creation process before testing your knowledge.
Required Materials:
- 1 Red Herb
- 1 Yellow Herb
- 1 White Herb
- 3 Empty Bottles
- 3 Medicine Bowls
6. Watch the demonstration carefully, as you will immediately take a practical quiz based on the potion creation process. Answer every question correctly to receive 1 Red Potion**, 1 Yellow Potion, and 1 White Potion.
Practical Quiz
Failing the practical quiz or canceling the dialogue consumes all of the required materials. You must gather them again before retrying.
-
What should you do first?
- Prepare the Medicine Bowl
-
What should you put in the Medicine Bowl?
- Put some Herbs in the Medicine Bowl
-
What should you do next?
- Crush the Herbs
-
What should you do after crushing the Herbs?
- Pour clean water
-
What should you do after pouring the water?
- Continue crushing the Herbs
-
How do you complete the medicine?
- Pour it into an Empty Bottle
Mixture and Counteragent
7. Proceed to the next room to find Experiment Expert . He will task you with figuring out how to manufacture scientific fluids. Bring 1 Alcohol, 1 Detrimindexta, 1 Karvodailnirol, and 2 Empty Bottles in your inventory.
8. Travel to the city of Alberta and enter the Alberta Manor . Head to the 2nd floor, right-side room to talk to Louitz . He will direct you to find clues in Geffen.
9. In Geffen, talk to Aure Dupon near the eastern Kafra staff. He tells you to seek out the scientist Morgenstein.
10. Meet Morgenstein on the 2nd floor of the Geffen Blacksmith Guild (southeastern building). Listen to his discovery notes regarding Counteragents and Mixtures.
11. Back to Experiment Expert . He will ask two questions to confirm that you learned how to create Counteragent and Mixture from Morgenstein. Answer both correctly to continue your training.
Experiment Quiz
-
Which item is not required to create Counteragent?
- Karvodailnirol
-
Which item is not required to create Mixture?
- Detrimindexta
Puzzle Quiz
12. Continue to the next room and speak with Chief Researcher . He will challenge you with a series of word puzzles before allowing you to continue.
- m p d i c f a r o g n k w a s = Packman
- g b n o p r e f a r e t a s k = Ragnarok
- u g n i s j e k c e o g n d p = Opening
- r o e h n r o m c a i n p t t = Potion Merchant
- t m y a n y e o b n e g p r i = Brigan
- o n c u t a p j l e r s v m u = Vendor
- t v a r m e g p h e u b o y l = Party
- q z a h n a i n b r d p t n c = Partizan
- s m i e x b w u n e t a g l r = Tiger
- n i e g b o p d s o a u w r v = Endure
- l r m g r e x t a v i n e d e = Evergreen
- r o e h n r o m c a i n p t t = Potion Merchant
13. Speak with Chief Researcher again after passing the puzzle. He will send you to Juno to assist Bain and Bajin, giving you the following quest items.
- 1 Mixture
- 5 Burnt Tree
- 5 Fine Sand
- 3 Rough Oridecon
- 3 Rough Elunium
- 5 Coal
- 5 Mini Furnaces
Warning
Do not sell, store, or discard these items, as they are required for the next step.
14. Head to Juno and enter the building in the southwestern part of the city. Speak with Bajin and Bain then hand over all of the required materials. They will attempt to create Gold through an experiment. The result is random, but any outcome counts as a successful attempt and allows you to continue.
15. Return to Al De Baran and speak with Chief Researcher again. After confirming that you helped Bain and Bajin, he will instruct you to speak with the Master Alchemist on the second floor.
Final Job Change
16. Head to the second floor of the Alchemist Guild and speak with the Master Alchemist to complete the job change and become an Alchemist.
Completion Rewards
- 1 Random Potion Manual (Job Level 40-49)
- 1 Condensed Potion Creation Guide (Job Level 50)
Class Data
Skills
| Skill | Description | Max Level | Type |
|---|---|---|---|
| Increases effectiveness of Recovery Potions, as well as increases Potion creation success rate. | 10 | Passive | |
| Allows brewing of Potions and Chemicals. | 10 | Crafting | |
| Throws a Potion to an ally that will immediately take effect. | 5 | Supportive | |
| Summons a Marine Sphere to a targeted cell. | 5 | Summon | |
| Throws a bottle of alcohol at a single target, inflicting 100% physical ranged damage to all enemies in a 3x3 area around the target. | 5 | Debuff | |
| Flings a bottle of grenade at an enemy, dealing multiple hits and inflicting Weakened status for 20s. | 5 | Physical Ranged | |
| Flings a bottle of acid at an enemy, dealing multiple hits and inflicting Acid Dipping status for 20s. | 5 | Physical Ranged | |
| Summons Plant monster to a targeted cell. | 3 | Summon | |
| Clears the targeted summoned monster from the field with a powerful alchemical reaction. | 1 | Supportive | |
| Protects a targeted ally's Helm from damage in battle and Divest effect for the skill's duration. | 3 | Supportive | |
| Protects a targeted ally's Shield from damage in battle and Divest effect for the skill's duration. | 3 | Supportive | |
| Protects a targeted ally's Armor from damage in battle and Divest effect for the skill's duration. | 3 | Supportive | |
| Protects a targeted ally's Weapon from damage in battle and Divest effect for the skill's duration. | 3 | Supportive | |
| Stores the active Homunculus back into a secure, compressed state safely inside the Alchemist's inventory. | 1 | Supportive | |
| Summons the stored Homunculus back to the field without consuming a new Embryo. | 1 | Supportive | |
| Revives a fallen Homunculus by utilizing a specific amount of SP and a potion setup. | 5 | Recovery | |
| Enhances the physical training standard and damage potential of active biological summons. | 5 | Passive | |
| Increases the fundamental health pool and structural defense attributes of your Homunculus. | 5 | Passive | |
| Consume 400 SP to make 200 attempts to create a White Potion. | 1 | Crafting | |
| Consume 400 SP to make 200 attempts to create one of the following Condensed Potions. | 1 | Crafting | |
| Consume 400 SP to make 200 attempts to create one of the following combinations. | 1 | Crafting | |
| Consume 400 SP to make 200 attempts to create a Blue Potion. | 1 | Crafting |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement | Quest |
|---|---|---|---|---|---|
| Allows the learning of Homunculus related skills. | 1 | Passive | 24 | Yes |
Job Bonuses
| Stat | + 1 | + 2 | + 3 | + 4 | + 5 | + 6 | + 7 | + 8 | + 9 |
|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | 15 | 26 | 34 | 43 | - | - | - | - |
| AGI | 11 | 14 | 40 | 45 | 49 | 50 | - | - | - |
| VIT | 20 | 31 | 36 | - | - | - | - | - | - |
| INT | 1 | 9 | 17 | 23 | 24 | 29 | 38 | - | - |
| DEX | 2 | 3 | 8 | 13 | 19 | 21 | 25 | 28 | 32 |
| LUK | - | - | - | - | - | - | - | - | - |