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Experience

Experience

Summary: Experience comes in two forms, Base and Job, both earned by killing monsters or completing quests. Comodo Party runs at 3x Base EXP / 3x Job EXP, a low-rate pace built for steady, long-term progression.


Server Rates

Base EXP Job EXP Item Drop Rate
x3 x3 x3
The EXP comes from monster kills, quests, or any other source, a single gain can only carry you up one level at most.
If the EXP you would receive is enough to exceed that cap, you will simply level up once, with your EXP bar landing just short of leveling up again.
In other words, no matter how large the gain is, it never skips you past a full extra level in one go. It just tops your bar off right at the edge of the next one.

Party Sharing

Enable Even Share in your party settings to split EXP evenly among all party members regardless of level:

(EXP to be Shared ÷ Number of Party Members) + 1 EXP


Tap Bonus

EXP to be shared increases by +25% for each additional player who has dealt damage to (or been hit by) the monster — whether or not they're in your party.

  • Capped at a maximum +580% total bonus.

Quest Experience

Most quests on Comodo Party award a flat amount of EXP when completed, separate from monster kills. However, repeatable quests have mostly been disabled on the server. The bulk of quest EXP here comes from one-time quests instead, so you won't be able to farm the same quest over and over for bonus levels.


Modifiers

Standard classic RO items/skills that boost EXP gained from killing monsters (confirm which are actually implemented on Comodo Party):

  • Race-specific EXP cards (e.g., cards that boost EXP against Demi-Human, Demon, Angel, Dragon, Plant, Fish, Formless, Brute, Insect, or Undead monsters)
  • Battle Manuals (Battle Manual / Thick Battle Manual / HE Battle Manual)
  • Temporary EXP-rate events

Modifiers on turned-in quest/medal EXP typically only stack with Battle Manual-type bonuses, not monster-kill-specific ones.


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