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Biochemist

Biochemist

Summary: Biochemists specialize in Axes and Potions, using Acid attacks, Homunculi, and item creation to support combat.


Biochemist
Biochemist
Job Type:Transcendent Second Class
Job Level:70
Race:Human
Changes At:Valhalla
Skills:3
Skill Points:69
Quest Skills:0
Job Bonuses
STR +4 AGI +6 VIT +3 INT +7 DEX +14 LUK +11

Overview

Biochemists are the Transcendent variants of Alchemists. The class continues to specialize in item creation, Potion Pitcher, and Homunculus support while gaining access to stronger offensive abilities. Existing Alchemist skills remain effective, while Acid Bomb delivers powerful ranged damage by consuming Bottle Grenades and Acid Bottles.

Biochemists also gain powerful skills that further expand the class's combat options. Full Chemical Protection prevents equipment from being stripped or broken for an extended period.


Job Changing

Biochemists require a minimum Job Level of 40 as a High Merchant before advancing to the class.
See the Rebirth Job Change Guide for detailed information.


Class Data

Skills

Skill Description Max Level Type
Aid Condensed Potion
Consumes 1 Condensed Potion to heal all party members within a 7x7 area around the targeted spot. 10 Recovery
Acid Bomb
Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the caster's INT and the target's VIT. 10 Special Ranged
Full Chemical Protection
Grants full chemical protection to the target with 8 charges. 5 Supportive

Job Bonuses

Stat + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14
STR 6 31 53 66 - - - - - - - - - -
AGI 5 18 27 38 54 67 - - - - - - - -
VIT 9 33 61 - - - - - - - - - - -
INT 7 13 22 30 46 59 68 - - - - - - -
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69 - - -
Example: A Biochemist gains DEX +1 at Job Level 1 and reaches a total of DEX +14 at Job Level 70.

ASPD

Biochemists Family ASPD Calculator

ASPD Potion
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