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Marking System

Marking System

Summary: The Marking System, known in-game as Ping, is a custom skill that lets a Party Leader mark a monster or a ground location for their party to see. It's built for MVP hunting, dungeon coordination, and instance play, where calling out a target quickly matters.


Learning the Skill

The basic Ping skill is taught by an NPC in Prontera, free of charge.

  • Once learned, it appears under the Etc. tab of your skill tree.
  • Players holding a Donation Ticket are automatically offered extra customization options by the same NPC.

Using the Skill

Only the Party Leader can use Ping. If a non-leader or a solo player tries to use it, the skill simply fails.

Marks are visible and audible only to members of that party.

  • Monster Ping: marks a monster, the mark stays until the monster dies or the ping is cleared.


  • Ground Ping: marks a spot on the ground for 10 seconds (server-configurable).


  • Overwriting: placing a new Monster Ping replaces the previous one, same for Ground Ping, only one of each can be active at a time.

Skill Info

Skill Description Levels Type
Ping
Marks the selected monster or target cell with a visible signal for all party members. 1 Utility

Visual and Sound Effects

Pings show a visual effect on the marked monster or ground spot, and can optionally play a sound. Which effect and sound play depends on whether you're using the default Ping or a premium one unlocked through a Donation Ticket. Sound can be toggled on or off from the global settings.


Commands

  • @ping: instantly places a Ground Ping at your current location, useful for a quick alert without needing to select a target. Runs on its own 5-second cooldown, separate from the skill's cooldown.
  • @pinginfo: toggles chat notifications for pings on or off, saved per character.

Info

With chat notifications on, pings show up in chat like this:

Player A pinged Phreeoni (HP 77%)

Player A pinged comodo 100,120


Automatic Cleanup

A ping doesn't always need to be manually cleared, it clears itself under a few conditions:

  • No damage: if a pinged monster goes untouched for a set amount of time, its ping clears automatically.
  • Monster lost: a monster's ping also clears automatically if it teleports, hides, cloaks, disconnects, or dies.

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