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Equipment

Equipment

Summary: Equipment is worn by your character to boost stats, damage, and defense. It can have open slots for inserting cards, and can be refined at an NPC to become even stronger.


Equipment Slots

Your character has several equipment slots, each accepting a specific item type:

  • Headgear (Upper, Middle, and Lower slots, which can often be worn together)
  • Armor
  • Weapon
  • Shield
  • Garment
  • Footgear
  • Accessory (two slots)

To equip an item, double click it in your inventory or drag it into the Equip window. Your character must meet the item's class and level requirements to wear it, and some equipment is restricted to Transcendent classes only. Two-handed weapons take up the weapon slot entirely, meaning you cannot also equip a shield while one is worn.

Refining

Refining upgrades a piece of equipment at an NPC, making it stronger. Equipment starts at +0 and can be refined up to +10, with each successful level adding to its stats (and its displayed prefix, e.g. "+5 Stunner").

  • Refining consumes Zeny and a material, usually Oridecon for weapons or Elunium for armor, depending on the item's weapon or armor level.
  • Every item has a Safety Level, the highest refine level it can reach with guaranteed success. Attempts beyond the Safety Level carry a chance of failure.
  • If a refine attempt fails, the equipment is destroyed completely, along with any cards socketed into it. The Zeny and material spent are not refunded.

Because of the break risk past the Safety Level, it's worth thinking carefully before pushing a valuable or rare item beyond it.

Cards

Cards are items that can be inserted into equipment with an open slot to grant bonus effects. A piece of equipment with an available slot is marked with a number in brackets, such as "Guard [1]", meaning it has 1 open card slot.

  • Weapons can have multiple slots (up to 4), while other equipment types typically have at most 1.
  • To install a card, double click it and choose which eligible piece of equipment to place it in. A card only fits into its own matching equipment category (for example, a weapon card can't be placed into armor).
  • Once a card is installed, it cannot be removed under normal circumstances. Think carefully before slotting a card into rare or expensive gear.
  • Some weapons come in multiple variants with different slot counts. For example, an NPC-bought weapon might have fewer slots than the same weapon type dropped by a monster.

Set Bonuses

Certain pieces of equipment grant an additional bonus when worn together as a full set. These set bonuses are listed on the individual item's database entry.


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