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Stats

Stats

Summary: Stats affect damage, defense, cast time, attack speed, and survival. Every character has 6 core stats, each ranging from 1 to 99, that shape how they fight, survive, and support a party.


Stat Overview

Stat Main Effect
STR Physical damage and weight limit
AGI Flee and attack speed
VIT HP and resistance
INT Magic damage and SP
DEX Hit, cast time, and ranged damage
LUK Critical and misc bonuses

Stats start at a base value of 1 and can be raised as high as 99. With bonuses from equipment, buffs, and skills, total stats can exceed 100. Higher stats cost more Status Points to raise, see Raising Stats below.


Strength (STR)

Increases physical damage for melee-type weapons and unarmed attacks. Does not affect Bow, Gun, Whip, or Instrument damage those scale with DEX instead.

Every 1 STR provides:

  • ATK +1 (min and max)
  • Weight Limit +30
  • Every 5 STR: Ranged attack damage +1
  • Every 10 STR: additional bonus damage (see table)
STR 10 20 30 40 50 60 70 80 90 100
Bonus Damage 1 4 9 16 25 36 49 64 81 100

STR affects: ATK, Weight Limit


Agility (AGI)

Increases dodge chance and attack speed.

Every 1 AGI provides:

  • FLEE +1
  • ASPD +0.4% (reduces delay between attacks; actual gain depends on DEX, weapon type, and job typically 4–10 AGI per +1 ASPD)

AGI affects: ASPD, FLEE does not affect Cast Time or Movement Speed.


Vitality (VIT)

Increases survivability and resistance to status ailments.

Every 1 VIT provides:

  • Max HP +1%
  • Soft DEF +0.8 (VIT based, up to 50 VIT)
  • Healing item effectiveness +2%
  • Resistance to Bleeding, Curse, Poison, Silence, and Stun
  • Every 2 VIT: Soft MDEF +1
  • Every 5 VIT: HP regen +1

VIT affects: Max HP, DEF, MDEF, Healing Items, Status Resistance


Intelligence (INT)

Core stat for magic-based classes, increasing MATK and SP pool.

Every 1 INT provides:

  • MATK increase (bonus to min MATK every 7 INT, max MATK every 5 INT)
  • MDEF +1 (approx.)
  • Max SP +1%
  • Every 6 INT: SP regen +1
  • Resistance to Blind, Sleep, and Chaos

Formulas:

  • Min MATK = INT + floor(INT ÷ 7)²
  • Max MATK = INT + floor(INT ÷ 5)²

INT affects: MATK, Max SP, MDEF, Status Resistance


Dexterity (DEX)

Improves accuracy, reduces cast time, and increases ASPD slightly. Bow, Gun, Whip, and Instrument users scale their weapon damage through DEX instead of STR.

Every 1 DEX provides:

  • HIT +1
  • Cast Time reduced by 1/150 (150 DEX = instant cast)
  • Every 5 DEX: melee damage +1
  • Ranged weapon users: bonus damage every 10 DEX (same curve as the STR table above)
  • Minor success-rate bonuses for profession-based skills (e.g. Thief's Steal, Blacksmith Forging, Alchemist Brewing, Cooking)

DEX affects: HIT, ASPD, Cast Time, ATK (ranged classes)


Luck (LUK)

Improves critical hit rate and general survivability against critical/status effects.

Every 1 LUK provides:

  • Perfect Dodge +0.1%
  • Every 5 LUK: ATK +1
  • Every 5 LUK: MATK +1
  • Every 3 LUK: critical rate +1%
  • Every 6 LUK: reduces enemy's critical rate against you by 1%
  • Every 6 LUK: critical damage +1%
  • Every 12 LUK: reduces enemy's critical damage against you by +1%
  • Minor resistance to several status effects

LUK does not affect item drop rates on Comodo Party.

LUK affects: CRIT, ATK, Perfect Dodge


Leveling Up

Status Points are earned every time you gain a Base Level:

Points gained = floor(Base Level ÷ 5) + 3

Example: going from level 94 to 95 grants floor(94 ÷ 5) + 3 = 21 points.

  • Level 1 to 99 grants a total of 1,225 Status Points.
  • Initial stats at character creation add another 48 points (100 for rebirthed characters).

Raising Stats

Each stat point costs more as the stat gets higher:

Cost to raise = floor((current stat - 1) ÷ 10) + 2

  • Raising a single stat from 1 → 99 costs a total of 628 Status Points.
Stat Range 1–11 12–21 22–31 32–41 42–51 52–61 62–71 72–81 82–91 92–99
Cost per point 2 3 4 5 6 7 8 9 10 11

Substats

Substat What it does
ATK Physical attack rating (Weapon + STR/DEX/LUK scaling + refine bonus)
MATK Magical attack rating, scales with INT
DEF Physical damage reduction (item DEF % (Hard DEF) + VIT flat DEF (Soft DEF))
MDEF Magical damage reduction, same mechanics as DEF
HIT Accuracy rating, DEX + Base Level + bonuses
CRIT Critical hit chance, ignores enemy DEF entirely
FLEE Dodge rating, AGI + Base Level + bonuses, capped at 95% outside special maps
ASPD Attack speed, capped at 190 ASPD (5 hits/second)

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