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Monster Size and Race

Monster Size and Race

Summary: Monster size and race are attributes of monsters. They affect how much damage you deal and take based on weapon type, Card, and Equipment.


Monster Size

Size Simple Explanation
Small Smaller than your character
Medium About the same size as your character
Large Bigger than your character

Small

Medium

You

Large

Weapon Damage Modifier

Different weapons work better against different sizes. You either deal normal damage or less damage.

Weapon Small Medium Large
Bare Fist 100% 100% 100%
Dagger 100% 75% 50%
One-handed Sword 75% 100% 75%
Two-handed Sword 75% 75% 100%
One-handed Spear 75% 75% 100%
Two-handed Spear 75% 75% 100%
One-handed Axe 50% 75% 100%
Two-handed Axe 50% 75% 100%
Mace 75% 100% 100%
Staff 100% 100% 100%
Bow 100% 100% 75%
Claw/Knuckle 100% 75% 50%
Musical Instrument 75% 100% 75%
Whip 75% 100% 75%
Book 100% 100% 50%
Katar 75% 100% 75%

Dagger
Best vs Small

One-Handed Sword
Best vs Medium

Two-Handed Spear
Best vs Large

Tip

  • Use spears or axes against Large monsters for better damage
  • Use daggers or knuckles against Small monsters
  • Most weapons work fine against Medium monsters

Monster Race

Race Simple explanation
Brute Animals
DemiHuman Humanlike monsters
Insect Bugs
Fish Water creatures
Formless Slimes, spirits, and strange beings
Plant Plant-type enemies, often weak to Fire element
Angel Weak to Shadow/Dark elements
Undead Weak to Holy/Fire elements
Demon Mid to high level monsters
Dragon High HP and damage

Brute

Plant

DemiHuman

Undead

Note

  • Players are Medium size and DemiHuman race
  • Size and race mainly affect physical damage
  • Magic damage is affected by Element

Mob Dialogs

Some monsters can speak in chat during combat, triggered by specific events. There is a 5% chance for a dialog to trigger, and the Discovery and Attack events each have a 10 second cooldown.

Event Dialog Count Trigger
DISCOVERY 5 dialogs Triggers when the monster first detects a target.
ATTACK 10 dialogs Triggers while the monster is attacking.
HP50 5 dialogs Triggers once when the monster's HP drops to 50% or below.
HP25 5 dialogs Triggers once when the monster's HP drops to 25% or below.
KILL 5 dialogs Triggers when the monster kills a target.
DEAD 10 dialogs Triggers when the monster dies.

Info

If several of the same monster are grouped together, only one of them will speak at a time, to keep chat from getting spammed.


Dead Branch Monsters

Monsters summoned from a Dead Branch display their source and the name of the player who summoned them above their name.


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