Lord Knight
Lord Knight
Summary: Lord Knights are the transcendent form of Knights who specialize in Spears and Two-Handed Swords, combining powerful melee attacks with high HP and durability.
| Lord Knight | |
|---|---|
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| Job Type: | Transcendent Second Class |
| Job Level: | 70 |
| Race: | Human |
| Changes At: | Valhalla |
| Skills: | 8 |
| Skill Points: | 69 |
| Quest Skills: | 0 |
| Job Bonuses | |
|
STR +15
AGI +8
VIT +8
INT +2
DEX +9
LUK +3
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Overview
Lord Knights are the Transcendent variants of Knights. The class continues to specialize in Spears and Two-Handed Swords, with each weapon supporting a different approach to melee combat. Spear builds focus on longer attack range and powerful attacks, while Two-Handed Sword builds emphasize fast melee combat with defensive skills such as Parry.
Lord Knights also gain powerful skills that further expand the class's combat options. Frenzy greatly increases physical damage at the cost of preventing most skill use. Vital Strike provides a ranged attack with a chance to inflict random status effects, giving Lord Knights another option for engaging enemies from a distance.
Job Changing
Lord Knights require Job Level 50 as a High Swordman before advancing to the class.
See the Rebirth Job Change Guide for detailed information.
Class Data
Skills
| Skill | Description | Max Level | Type |
|---|---|---|---|
| Block damage from physical attack using Two Handed Sword. | 10 | Passive | |
| Unleashes the power of rage to greatly strengthen the use temporarily at cost of leaving them extremely vulnerable. | 1 | Transformation | |
| Enchants the equipped weapon with an aura that will grant additional physical damage. | 5 | Supportive | |
| Brutally strikes an enemy with the chance of causing Bleeding status, which will make the target constinuously receive extra damage for a while. | 5 | Physical Melee | |
| Skewers a single target five times with a spiral technique that bypasses DEF and emits a tornado-like effect, which can immobilize the enemy. | 5 | Physical Melee | |
| Sits down and relaxes to triple the HP Regeneration while the user has no Overweight. | 1 | Recovery | |
| Raises the caster's concentration which provides the Endure effect. | 5 | Supportive | |
| Strikes an enemy's vital point to cause one of six Abnormal statuses. | 10 | Physical Melee |
Job Bonuses
| Stat | + 1 | + 2 | + 3 | + 4 | + 5 | + 6 | + 7 | + 8 | + 9 | + 10 | + 11 | + 12 | + 13 | + 14 | + 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 1 | 6 | 7 | 8 | 19 | 25 | 33 | 41 | 46 | 47 | 52 | 56 | 57 | 64 | 70 |
| AGI | 2 | 10 | 14 | 17 | 37 | 53 | 60 | 65 | - | - | - | - | - | - | - |
| VIT | 5 | 12 | 22 | 29 | 40 | 43 | 58 | 68 | - | - | - | - | - | - | - |
| INT | 13 | 67 | - | - | - | - | - | - | - | - | - | - | - | - | - |
| DEX | 4 | 11 | 16 | 28 | 31 | 36 | 44 | 49 | 62 | - | - | - | - | - | - |
| LUK | 3 | 27 | 38 | - | - | - | - | - | - | - | - | - | - | - | - |