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Assassin

Assassin

Summary: Assassins are fast-paced melee fighters who combine deadly critical strikes, dual-wield attacks, powerful poison skills, and stealth to overwhelm enemies. With the choice between Katar and dual daggers, they can adapt their fighting style to different situations while dealing consistently high physical damage.


Assassin
Assassin
Job Type:Second Class
Job Level:50
Race:Human
Changes At:Morroc
Skills:12
Skill Points:49
Quest Skills:2
Job Bonuses
STR +6 AGI +10 VIT +2 INT +4 DEX +8 LUK +0

Overview

Assassins are fast melee fighters that rely on speed, stealth, and precision to defeat their enemies. They are the only class capable of wielding Katar weapons and can also equip a dagger in each hand for a different combat style. Katar users gain increased critical rate, making critical builds especially powerful, while dual daggers provide steady and reliable physical damage.

They have access to powerful skills such as Sonic Blow for heavy burst damage, Enchant Poison to strengthen their attacks, Cloaking to move unseen, and Counter Slash to retaliate after successfully dodging an attack. These abilities let Assassins quickly close the distance and eliminate enemies before they can respond.

As they grow stronger, Assassins unlock Cross Impact, giving them a powerful ranged attack to complement their close-range combat. Combined with high ASPD, excellent mobility, and deadly offensive skills, Assassins remain one of the fastest and most effective physical damage dealers.

After reaching Base Level 99 and Job Level 50, Assassins can begin the Rebirth process, starting over as a High Novice. By progressing through the transcendent job path and advancing to their second class once again, they can become Assassin Cross.


Job Changing

Registration

1. Travel to the Assassin Guild (moc_fild16 205/296)Copied located near the center on the upper portion of the island.

2. Talk to the Guildsman Ferocious-Looking guy (in_moc_16 19/33)Copied. If you are a Thief with Job Level 40 or higher, he will allow you to enter the Assassin Guild and begin the job change quest.

3. Walk up to Guildsman Khai (in_moc_16 25/90)Copied and speak with him. After registering, he will grant you access to the next room.

4. Once inside, walk forward until a hidden NPC reveals himself. He will ask you 10 questions covering Thief and Assassin knowledge, including skills, equipment, and cards.

Knowledge Test

⚠ You must answer at least 9 out of 10 questions correctly to pass the Knowledge Test. The examiner randomly selects one of the following question sets.

Question Set 1
  1. Choose skill that is not required to learn Grimtooth.

    • Right hand Mastery level 2
  2. What status can Enchant Poison inflict on enemies?

    • Poison
  3. How does Level 4 Right Hand Mastery work?

    • Recover 90% of damage decrease
  4. What is the skill required for using Venom Dust?

    • Enchant Poison
  5. Which skill can you learn when you reach Level 5 Enchant Poison?

    • Venom Dust
  6. Among the following skills, which allows you to walk while invisible?

    • Cloaking
  7. Choose the condition that is unrelated to Venom Splasher.

    • Red Gemstone
  8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?

    • Elder Willow
  9. How much SP does Double Attack need?

    • It's a passive skill, so SP use is 0.
  10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?

    • Wind Main Gauche
Question Set 2
  1. Which monster drops a slotted Katar?

    • Desert Wolf
  2. Which monster drops a slotted Jur?

    • Martin
  3. Which class is allowed to craft elemental weapons?

    • Blacksmith
  4. Choose the weapon which is not in the Katar class.

    • Gladius
  5. What property do Izlude dungeon monsters posses?

    • Water
  6. Which monster cannot be a Cute Pet?

    • Roda Frog
  7. Choose a monster that Fire property Daggers work the best on.

    • Goblin Hammer
  8. Choose the non-elemental Katar from the following:

    • Infiltrator
  9. Which is the uncommon monster?

    • Ghostring
  10. Choose the monster that is not Undead.

    • Spore
Question Set 3
  1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.

    • 30
  2. Choose a monster which detects hiding/cloaking Thieves and Assassins.

    • Andre
  3. Choose a group of weapons that cannot be used by an Assassin at once.

    • Katar + Main Gauche
  4. Choose the town where Thieves can change their jobs.

    • Morocc
  5. Choose a card that does not affect the AGI stat.

    • Whisper Card
  6. Choose the correct specialty of the Assassin class.

    • Excellent dodge ability
  7. Choose the maximum AGI bonus an Assassin can get at job level 50.

    • 10
  8. Choose the item that an Assassin cannot equip.

    • Helm
  9. Choose the job change item for Thief.

    • Orange Gooey Mushroom
  10. Choose a card that would typically benefit an Assassin the least.

    • Elder Willow card

5. After passing the Knowledge Test, speak with Test Guide (in_moc_16 21/165)Copied to receive instructions for the next trial. Then enter the Standby Room and wait for your turn if another player is taking the test. Once the arena is available, you will be transported inside.
Your objective is to defeat 6 monsters named Job change target within 3 minutes. The arena contains 3 Porings, 1 Drops, 1 Lunatic, and 1 Poporing marked as Job change target, along with many identical monsters using different names. Attacking the wrong monster or stepping on a trap will immediately fail the trial.
To make selecting the correct target easier, consider disabling /snap and /itemsnap before entering the arena. Once you have defeated all 6 Job change target monsters, the remaining monsters will disappear. Proceed to portal (in_moc_16 87/137).Copied

6. Continue into the next room, where you must make your way through a corridor filled with Mummies and Hydras. There is no need to defeat any monsters. Simply reach the other side while avoiding the enemies. Using Hide, Back Slide, or a garment carded with Frilldora Card can make this trial much easier. If you are defeated, you will fail the test and must restart from the beginning.
Reach the end of the corridor and speak with Barcardi (in_moc_16 87/48)Copied. You will then be sent to the Guildmaster's room for the final trial.

7. The final room contains an invisible maze. The easiest way to reach the Guildmaster is by following the navigation marker to (in_moc_16 149/80)Copied, which will guide you safely through the hidden path.

8. Speak with the Guildmaster (in_moc_16 149/80)Copied and answer his questions. There are no wrong answers, so choose the responses you prefer.

9. After answering all of the Guildmaster's questions, you will receive a Necklace of Oblivion and be sent back to the guild entrance. If you are Job Level 50, you may choose your weapon reward. Otherwise, you will receive a random weapon.

Warning

Do not sell or discard the Necklace of Oblivion. It must be returned to the Guildsman to complete your job change.

10. Speak with Guildsman Ferocious-Looking guy (in_moc_16 19/33)Copied and hand over the Necklace of Oblivion to complete the job change and become an Assassin.

Completion Rewards

  • 1 Random weapon (Job Level 40-49)
  • Choose 1 weapon: Jur[3], Katar[2], Main Gauche[4], or Gladius[3] (Job Level 50)

Class Data

Skills

Skill Description Max Level Type
Righthand Mastery
Increases the damage of the weapon in the right hand when equipped with dual weapons. 5 Passive
Lefthand Mastery
Increases the damage of the weapon in the left hand when equipped with dual weapons. 5 Passive
Grimtooth
Strikes a single target from a distance, dealing physical damage to all enemies within a 3x3 area and knocking them back 2 cells. 5 Physical Melee
Katar Mastery
Increases damage inflicted with Katar class weapon. 10 Passive
Sonic Blow
Deliver 8 rapid Katar strikes with a chance to inflict Stun status on the target. 10 Physical Melee
Cross Impact
Leaps towards a target striking them with a flurry of 7 swift attacks. 10 Physical Melee
Cloaking
Initiates Cloaking status, hiding you from enemies while allowing movement. 10 Supportive
Enchant Poison
Scatters fragments of a red gemstone onto your equipped weapon, granting a chance to Poison anyone who tastes it, while also increasing your Damage Multiplier. 10 Supportive
Venom Dust
Contaminates a targeted 7x7 area with a toxin that reduces Movement Speed by 25% and VIT by 25. Can only be used while in Enchant Poison status. 10 Trap
Venom Splasher
Plants a time bomb on target, exploding after 3 seconds in 7x7 radius, dealing physical damage and inflicting Poison status. Can only be used while in Enchant Poison status. 10 Physical Melee
Weapon Blocking
Allows you to automatically block melee physical attacks temporarily. 10 Supportive
Counter Slash
Can only be used in Counter state. 10 Physical Melee

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Venom Knife
Throws a Venom Knife that deals 300% ATK physical ranged damage with a 19% chance to inflict Poison status to the enemy. 1 Physical Ranged 50 Yes
Sonic Acceleration
Increases Sonic Blow skill's HIT rate by 50% and enhance it's damage by 10%. 1 Passive 40 Yes

Job Bonuses

Stat + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10
STR 11 25 27 32 45 48 - - - -
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8 - - - - - - - -
INT 4 14 38 42 - - - - - -
DEX 9 24 30 31 40 41 46 50 - -
LUK - - - - - - - - - -
Example: An Assassin gains AGI +1 at Job Level 1 and reaches a total of AGI +10 at Job Level 21.

ASPD

Assassin Family ASPD Calculator

ASPD Potion
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