Assassin
Assassin
Summary: Assassins are fast-paced melee fighters who combine deadly critical strikes, dual-wield attacks, powerful poison skills, and stealth to overwhelm enemies. With the choice between Katar and dual daggers, they can adapt their fighting style to different situations while dealing consistently high physical damage.
| Assassin | |
|---|---|
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| Job Type: | Second Class |
| Job Level: | 50 |
| Race: | Human |
| Changes At: | Morroc |
| Skills: | 12 |
| Skill Points: | 49 |
| Quest Skills: | 2 |
| Job Bonuses | |
|
STR +6
AGI +10
VIT +2
INT +4
DEX +8
LUK +0
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Overview
Assassins are fast melee fighters that rely on speed, stealth, and precision to defeat their enemies. They are the only class capable of wielding Katar weapons and can also equip a dagger in each hand for a different combat style. Katar users gain increased critical rate, making critical builds especially powerful, while dual daggers provide steady and reliable physical damage.
They have access to powerful skills such as Sonic Blow for heavy burst damage, Enchant Poison to strengthen their attacks, Cloaking to move unseen, and Counter Slash to retaliate after successfully dodging an attack. These abilities let Assassins quickly close the distance and eliminate enemies before they can respond.
As they grow stronger, Assassins unlock Cross Impact, giving them a powerful ranged attack to complement their close-range combat. Combined with high ASPD, excellent mobility, and deadly offensive skills, Assassins remain one of the fastest and most effective physical damage dealers.
After reaching Base Level 99 and Job Level 50, Assassins can begin the Rebirth process, starting over as a High Novice. By progressing through the transcendent job path and advancing to their second class once again, they can become Assassin Cross.
Job Changing
Registration
1. Travel to the Assassin Guild located near the center on the upper portion of the island.
2. Talk to the Guildsman Ferocious-Looking guy . If you are a Thief with Job Level 40 or higher, he will allow you to enter the Assassin Guild and begin the job change quest.
3. Walk up to Guildsman Khai and speak with him. After registering, he will grant you access to the next room.
4. Once inside, walk forward until a hidden NPC reveals himself. He will ask you 10 questions covering Thief and Assassin knowledge, including skills, equipment, and cards.
Knowledge Test
You must answer at least 9 out of 10 questions correctly to pass the Knowledge Test. The examiner randomly selects one of the following question sets.
Question Set 1
-
Choose skill that is not required to learn Grimtooth.
- Right hand Mastery level 2
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What status can Enchant Poison inflict on enemies?
- Poison
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How does Level 4 Right Hand Mastery work?
- Recover 90% of damage decrease
-
What is the skill required for using Venom Dust?
- Enchant Poison
-
Which skill can you learn when you reach Level 5 Enchant Poison?
- Venom Dust
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Among the following skills, which allows you to walk while invisible?
- Cloaking
-
Choose the condition that is unrelated to Venom Splasher.
- Red Gemstone
-
Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?
- Elder Willow
-
How much SP does Double Attack need?
- It's a passive skill, so SP use is 0.
-
What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?
- Wind Main Gauche
Question Set 2
-
Which monster drops a slotted Katar?
- Desert Wolf
-
Which monster drops a slotted Jur?
- Martin
-
Which class is allowed to craft elemental weapons?
- Blacksmith
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Choose the weapon which is not in the Katar class.
- Gladius
-
What property do Izlude dungeon monsters posses?
- Water
-
Which monster cannot be a Cute Pet?
- Roda Frog
-
Choose a monster that Fire property Daggers work the best on.
- Goblin Hammer
-
Choose the non-elemental Katar from the following:
- Infiltrator
-
Which is the uncommon monster?
- Ghostring
-
Choose the monster that is not Undead.
- Spore
Question Set 3
-
Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.
- 30
-
Choose a monster which detects hiding/cloaking Thieves and Assassins.
- Andre
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Choose a group of weapons that cannot be used by an Assassin at once.
- Katar + Main Gauche
-
Choose the town where Thieves can change their jobs.
- Morocc
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Choose a card that does not affect the AGI stat.
- Whisper Card
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Choose the correct specialty of the Assassin class.
- Excellent dodge ability
-
Choose the maximum AGI bonus an Assassin can get at job level 50.
- 10
-
Choose the item that an Assassin cannot equip.
- Helm
-
Choose the job change item for Thief.
- Orange Gooey Mushroom
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Choose a card that would typically benefit an Assassin the least.
- Elder Willow card
5. After passing the Knowledge Test, speak with Test Guide to receive instructions for the next trial. Then enter the Standby Room and wait for your turn if another player is taking the test. Once the arena is available, you will be transported inside.
Your objective is to defeat 6 monsters named Job change target within 3 minutes. The arena contains 3 Porings, 1 Drops, 1 Lunatic, and 1 Poporing marked as Job change target, along with many identical monsters using different names. Attacking the wrong monster or stepping on a trap will immediately fail the trial.
To make selecting the correct target easier, consider disabling /snap and /itemsnap before entering the arena.
Once you have defeated all 6 Job change target monsters, the remaining monsters will disappear. Proceed to portal
6. Continue into the next room, where you must make your way through a corridor filled with Mummies and Hydras. There is no need to defeat any monsters. Simply reach the other side while avoiding the enemies. Using Hide, Back Slide, or a garment carded with Frilldora Card can make this trial much easier. If you are defeated, you will fail the test and must restart from the beginning.
Reach the end of the corridor and speak with Barcardi . You will then be sent to the Guildmaster's room for the final trial.
7. The final room contains an invisible maze. The easiest way to reach the Guildmaster is by following the navigation marker to , which will guide you safely through the hidden path.
8. Speak with the Guildmaster and answer his questions. There are no wrong answers, so choose the responses you prefer.
9. After answering all of the Guildmaster's questions, you will receive a Necklace of Oblivion and be sent back to the guild entrance. If you are Job Level 50, you may choose your weapon reward. Otherwise, you will receive a random weapon.
Warning
Do not sell or discard the Necklace of Oblivion. It must be returned to the Guildsman to complete your job change.
10. Speak with Guildsman Ferocious-Looking guy and hand over the Necklace of Oblivion to complete the job change and become an Assassin.
Completion Rewards
- 1 Random weapon (Job Level 40-49)
- Choose 1 weapon: Jur[3], Katar[2], Main Gauche[4], or Gladius[3] (Job Level 50)
Class Data
Skills
| Skill | Description | Max Level | Type |
|---|---|---|---|
| Increases the damage of the weapon in the right hand when equipped with dual weapons. | 5 | Passive | |
| Increases the damage of the weapon in the left hand when equipped with dual weapons. | 5 | Passive | |
| Strikes a single target from a distance, dealing physical damage to all enemies within a 3x3 area and knocking them back 2 cells. | 5 | Physical Melee | |
| Increases damage inflicted with Katar class weapon. | 10 | Passive | |
| Deliver 8 rapid Katar strikes with a chance to inflict Stun status on the target. | 10 | Physical Melee | |
| Leaps towards a target striking them with a flurry of 7 swift attacks. | 10 | Physical Melee | |
| Initiates Cloaking status, hiding you from enemies while allowing movement. | 10 | Supportive | |
| Scatters fragments of a red gemstone onto your equipped weapon, granting a chance to Poison anyone who tastes it, while also increasing your Damage Multiplier. | 10 | Supportive | |
| Contaminates a targeted 7x7 area with a toxin that reduces Movement Speed by 25% and VIT by 25. Can only be used while in Enchant Poison status. | 10 | Trap | |
| Plants a time bomb on target, exploding after 3 seconds in 7x7 radius, dealing physical damage and inflicting Poison status. Can only be used while in Enchant Poison status. | 10 | Physical Melee | |
| Allows you to automatically block melee physical attacks temporarily. | 10 | Supportive | |
| Can only be used in Counter state. | 10 | Physical Melee |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement | Quest |
|---|---|---|---|---|---|
| Throws a Venom Knife that deals 300% ATK physical ranged damage with a 19% chance to inflict Poison status to the enemy. | 1 | Physical Ranged | 50 | Yes | |
| Increases Sonic Blow skill's HIT rate by 50% and enhance it's damage by 10%. | 1 | Passive | 40 | Yes |
Job Bonuses
| Stat | + 1 | + 2 | + 3 | + 4 | + 5 | + 6 | + 7 | + 8 | + 9 | + 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 11 | 25 | 27 | 32 | 45 | 48 | - | - | - | - |
| AGI | 1 | 2 | 3 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| VIT | 6 | 8 | - | - | - | - | - | - | - | - |
| INT | 4 | 14 | 38 | 42 | - | - | - | - | - | - |
| DEX | 9 | 24 | 30 | 31 | 40 | 41 | 46 | 50 | - | - |
| LUK | - | - | - | - | - | - | - | - | - | - |