Hunter
Hunter
Summary: Hunters are skilled archers who specialize in powerful ranged attacks while fighting alongside their loyal Falcon and Warg companions. They are known for dealing consistent physical damage, controlling the battlefield with traps, and taking down enemies from a safe distance before they can close the gap. Their companions provide additional support and offensive power, making Hunters a strong choice for both solo and party play.
| Hunter | |
|---|---|
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| Job Type: | Second Class |
| Job Level: | 50 |
| Race: | Human |
| Changes At: | Payon |
| Skills: | 18 |
| Skill Points: | 49 |
| Quest Skills: | 1 |
| Job Bonuses | |
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STR + 4
AGI + 11
VIT + 3
INT + 5
DEX + 14
LUK + 8
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Overview
Hunters are the second job advancement of the Archer class, specializing in long-range combat, trap deployment, while fighting alongside loyal Falcon and Warg companions. They are known for defeating enemies from a safe distance with precise ranged attacks while maintaining excellent mobility on the battlefield.
Hunters can use traps such as Ankle Snare to immobilize enemies and create openings during combat. Their Falcon companion provides additional offensive support through skills like Blitz Beat, allowing Hunters to strike multiple enemies without relying on arrows or traps, while Detect can reveal hidden enemies and Spring Trap can remove traps. Hunters also have access to powerful skills such as Crescive Bolt for increased ranged damage, along with Warg Strike and Warg Bite to command their Warg companion in battle, giving them even more offensive options and companion-based attacks.
After reaching Base Level 99 and Job Level 50, Hunters can transcend and begin a new journey through a stronger High-class path. By advancing through the transcendent route and reaching Second Class once again, they can evolve into Sniper.
Job Changing
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Travel to Payon Field 10 and enter the Hunter Guild through the signboard located at .
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Speak with Hunter Guildsman to begin the first interview.
Interview quiz
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You are an Archer, and you don't know where you should go to hunt. What do you do?
- Wander around alone and search for a place.
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So you've decided on a place to hunt. You're going to hunt the monsters known as Hodes in the Sograt Desert. But you are in Payon!! How do you get to the desert?
- Walk with a friend.
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There is no Priest to ask for a warp, and no friend is around to walk with you. You must use the Kafra service, but you have no Zeny! How would you go about to make the Zeny that you need?
- Hunt at a nearby field.
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So you finally arrive at the Sograt Desert. But you realize that Hodes are a bit too strong for you to hunt alone. What is your solution to this situation?
- Go back to town.
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Let's say you were having too much trouble hunting Hodes and returned to town. Now you are out of HP and a Priest happens to be around. How would you ask for a Heal?
- Would it be possible to get a Heal, please?
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This time, you found a rare item while you were going through your inventory. You go out to sell the item, and there are many people with stores and chatrooms open. What is the best way to sell your item?
- Look to see if anyone already wants it.
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While you are waiting, someone is begging for items and Zeny. What should you do?
- Give some of my items and Zeny.
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By now, you decide to go to the Maze by yourself. But on your way, you run into someone that is lost. What should you do?
- Guide them to their destination.
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After meeting this lost person, you decide to get back to hunting. Just then, you find that someone is attacking a boss! What should you do?
- Watch, then attack when asked for help.
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You are now very exhausted after your day of hunting. It's time to go back to town. But what's this!? You find an expensive item lying on the floor! What should you do with it?
- Try to find the owner.
- The interview quiz consists of 10 questions, with each correct answer worth 10 points. A minimum score of 90 points is required to pass and proceed to the next stage of the Hunter Job Change quest.
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After passing the interview, head west and speak with the Guild Receptionist . He will ask you to gather materials used for arrow crafting. Collect the requested items and return to him to proceed.
The required item set is selected randomly from one of the following options:Item Item ID Amount Insect Feeler / Claw of Desert Wolf 928 / 7030 5 Trunk 1019 5 White Herb 509 3 Item Item ID Amount Bill of Birds 925 3 Skel-Bone 932 5 Green Herb 511 3 Item Item ID Amount Rainbow Shell / Venom Canine 1013 / 937 3 Animal Skin 919 3 Red Herb 507 5 Item Item ID Amount Horn / Dokebi Horn 947 / 1021 3 Poison Spore / Piece of Egg Shell 7033 / 7032 3 Fluff 914 10 Item Item ID Amount Shell 935 9 Worm Peeling 955 9 Yellow Herb 508 9 Item Item ID Amount Tooth of Bat 913 3 Sticky Mucus 938 1 Bear's Footskin 948 1 Item Item ID Amount Porcupine Quill 1027 2 Yoyo Tail 942 1 Acorn 1026 1 -
After completing the item collection test, two possible situations :
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Case 1 (Archer Guild): Speak with Hunter .
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Case 2 (Payon Central Palace): Speak with Hunter .
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You will be warped into a room filled with monsters. Your objective is to locate and defeat the four monsters named Job Change Monster. Only monsters with this exact name count toward the test. You will have 3 minutes to eliminate all four targets while avoiding traps scattered throughout the area.
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Once all four have been defeated, a switch will appear in the center of the room. Activate the switch to reveal the exit, then reach it within 30 seconds to pass the test. If you get knocked out, trigger a trap, or run out of time, you will fail the test and must start over.
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Upon successfully completing the practical examination, speak with Hunter to receive the Necklace of Wisdom.
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Return to Hunter Guildsman at the Hunter Guild with the Necklace of Wisdom to complete the job change and become a Hunter.
Completion Rewards
- Hunter Bow[0] (Job Level 50)
- Cross Bow[2] (Job Level 40-49)
Class Data
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Increases Attack Power against Brute and Insecnt race monsters. | 5 | Passive | |
| Summons a Falcon. Reusing the skill returns the Falcon to the wild. | 1 | Supportive | |
| Commands the Falcon to attack a targeted and surroundig enemies in 3x3 area. | 5 | Special Ranged | |
| Increases the damage inflicted by Falcon. | 10 | Passive | |
| Fires 1 shot of physical ranged damage at the target. Gain a stack of Marksmanship status each time this skill is cast. | 10 | Physical Ranged | |
| Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. | 5 | Trap (Hidden) | |
| Sets a Wind trap with a 7x7 range that will atutomatically explode after a specific time period determined by the level of skill. | 5 | Trap (Visible) | |
| Sets a Fire trap which will inflict splashed damage in an 5x5 area. | 5 | Trap (Visible) | |
| Sets a trap with a 3x3 range that causes an enemy slide in the direction the caster was facing when the trap was set. | 5 | Trap (Hidden) | |
| Sets a trap with a 3x3 range that emits intense light, which may inflict Blind status. | 5 | Trap (Hidden) | |
| Sets a Water trap with a 3x3 range that will Frozen an enemy once triggered. | 5 | Trap (Hidden) | |
| Sets a trap with a 3x3 range that binds an enemy to the ground for the skill's duration. | 5 | Trap (Hidden) | |
| Sets a trap with a 3x3 range that drains SP from enemies. | 5 | Trap (Hidden) | |
| Sets a trap with a 3x3 range that last for 600 seconds and displays a prepared message to the person who triggers it. | 1 | Trap (Hidden) | |
| Sets an Earth trap with a 3x3 range that explodes when an enemy steps on it with chance to inflict Stun status on the target. | 5 | Trap (Hidden) | |
| Removes traps that has been set on the ground and regains that Trap. | 1 | Supportive | |
| Commands Falcon to remove a set Trap from a distance. | 5 | Supportive | |
| Commands a Falcon to detect hidden characters and traps from a distance within a 3x3 area. | 4 | Supportive | |
| Summons a Warg with a Wolf Flute. | 1 | Supportive | |
| Makes your Warg run into a target and inflict damage. | 5 | Physical Melee | |
| Makes your Warg leap at a target, dealing damage and temporarily causing Immobilizes status. | 5 | Physical Melee |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement | Quest |
|---|---|---|---|---|---|
| Enable the caster to shoot a magic arrow. inflicts 500% Wind elemental damage and pushes the enemy 3 cells backward after impact without requiring actual Arrows. | 1 | Physical Ranged | 30 | Yes |
Job Bonuses
| Stat | + 1 | + 2 | + 3 | + 4 | + 5 | + 6 | + 7 | + 8 | + 9 | + 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | 10 | 11 | 44 | - | - | - | - | - | - |
| AGI | 12 | 19 | 20 | 31 | 39 | 47 | - | - | - | - |
| VIT | 17 | 23 | - | - | - | - | - | - | - | - |
| INT | 3 | 34 | 41 | 46 | - | - | - | - | - | - |
| DEX | 1 | 4 | 8 | 14 | 21 | 27 | 33 | 38 | 43 | 49 |
| LUK | 5 | 15 | 29 | 42 | - | - | - | - | - | - |